[Collision Indexes]
This section specifies how to load the Collision Index data
Collision Index Format:
This entry specifies the format in which the Collision Index data is stored. Valid settings are:
0 | - | Sonic 1 / Sonic CD |
1 | - | Sonic 2 |
2 | - | Sonic 3 |
3 | - | Sonic & Knuckles |
4 | - | Knuckles' Chaotix / Sonic Crackers |
Collision Index Format: 0
Collision Index Compression:
Collision Index Compression: 0
(Sonic 1 / Sonic CD)
(Sonic 3)
(Sonic & Knuckles)
(Knuckles' Chaotix / Sonic Crackers)
These games use different data formats, but each of them only requires the name of the data file to be entered:
Collision Index:
This entry specifies the path and filename of the file that contains the Collision Index data for both Path 0 and (when applicable) Path 1
Collision Index: ..\Levels\GHZ\HMIndex.bin
(Sonic 2)
This game stores separate data for each of the two collision paths, and so requires two data file name entries:
Collision Index 0:
Collision Index 1:
These entries specify the paths and filenames of the files that contain the Collision Index data for Path 0 and Path 1, respectively
Collision Index 0: ..\Levels\0C_CNZ\Collisn\0.bin
Collision Index 1: ..\Levels\0C_CNZ\Collisn\1.bin